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Roger Burkhard
Development + Interaction Design
Bern, Switzerland
19.12.2019

In collaboration with Bonsma & Reist we create every season and based on a current play in the theater a new interactive animation for Junge Bühne Bern. This seasons «Wirrwarr auf dem Olymp» created the basis for the clouds animation which funnily reminds me a little of the Simpsons 😉

11.11.2019

During 2 weeks I enjoy the digital nomad life in Vienna with Pia. We work here for our clients from co-working spaces and cafés and visit all the great places the city has to offer in our free time.

17.10.2019

A Voronoi diagram, also known as a Thiessen polygon or Dirichlet decomposition, is a decomposition of space into regions that are determined by a given set of points in space, referred to here as centers.

30.04.2019
Perlin noise is a type of gradient noise developed by Ken Perlin in 1983 as a result of his frustration with the “machine-like” look of computer graphics at the time. He formally described his findings in a SIGGRAPH paper in 1985 called An image Synthesizer. In 1997, Perlin was awarded an Academy Award for Technical Achievement for creating the algorithm.
14.03.2019

There are those cold rainy days when you just want to sit at home, order a pizza and program something cool! Nerd factor 10* – I know… haha!

31.01.2019

The Game of Life is a game designed by mathematician John Horton Conway in 1970, based on a two-dimensional cellular automaton.

12.10.2018

The Portuguese type foundry Milieu Grotesque has featured my branding, which was realized with their font “Maison Neue”, on their website. Obrigada!

07.09.2018

I’ve been learning Japanese for a few months now. And the hiragana and katakana syllabaries in particular invite me to explore typography シ

21.08.2018

The branding project for Studio Sansano – designed by Atelier Pol and coded by me, was featured in the Japanese design blog North East. Domo Arrigato!