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Roger Burkhard
Development + Interaction Design
Bern, Switzerland
24.12.2020
Walter Leblanc was a Belgian artist who worked with geometric abstract monochromes. In the 1950s he created light-based relief series in sand. In 1959, torsion became the most important design element. By twisting and turning paper, cardboard or threads on or in surfaces, three-dimensional structures and sculptures were created. In the process, Leblanc often worked serially. Based on a tutorial by Varun Vachhar, I was able to bring the lithograph “Torsie-vorming in 6 phasen” by Walter Leblanc from 1978 to life.
10.09.2020

Refraction is the bending of light when light travels from one material into another, based on a change of speed, changing the light’s direction. The amount of bending is based on the density of the materials( representing how fast the light travels through the material ) and is called “index of refraction”. Refraction can be seen in the real world by putting a pen into a glass of water, when swimming, looking on a glass statue, in gems and so on.

06.08.2020

Japanese Katakana Experiments. The form of the Japanese syllabic writing used especially for scientific terms, official documents and words adopted from other languages

09.04.2020

As some of you know I’m learning Japanese for quite some time now and while I started to experiment with a new method to learn Kanji by J.W. Heisig I felt the need to just have some fun and experiment with the type, characters and minimalism.

19.12.2019

In collaboration with Bonsma & Reist we create every season and based on a current play in the theater a new interactive animation for Junge Bühne Bern. This seasons «Wirrwarr auf dem Olymp» created the basis for the clouds animation which funnily reminds me a little of the Simpsons 😉

11.11.2019

During 2 weeks I enjoy the digital nomad life in Vienna with Pia. We work here for our clients from co-working spaces and cafés and visit all the great places the city has to offer in our free time.

17.10.2019

A Voronoi diagram, also known as a Thiessen polygon or Dirichlet decomposition, is a decomposition of space into regions that are determined by a given set of points in space, referred to here as centers.

30.04.2019
Perlin noise is a type of gradient noise developed by Ken Perlin in 1983 as a result of his frustration with the “machine-like” look of computer graphics at the time. He formally described his findings in a SIGGRAPH paper in 1985 called An image Synthesizer. In 1997, Perlin was awarded an Academy Award for Technical Achievement for creating the algorithm.