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Roger Burkhard
Development + Interaction Design
Bern, Switzerland
04.08.2022

I recently discovered Jared Tarbell’s Substrate Algorithm. For those who are not familiar with this famous sketch, here is a recap in Tarbell’s own words: A single line (known internally as a “crack”) begins drawing itself from some random point in some random direction. The line continues to draw itself until it either (a) hits the edge of the screen or (b) hits another line, at which point it stops and two more lines begin.

19.07.2022

Inspired by my fathers paintings experimented with point generation algorithms based on SVG.js.

12.05.2022

Inspired by Sanja Kaz’s Algorithm to create random Mondrian Paintings I played and experimented with the results and I love it! For Mondrian, a grid-pattern composition of horizontal and vertical lines could represent the universal harmony of the world.

21.04.2022

This is a small script based on ThreeJS to play and reserach colors, metal and shine in Shaders.

10.03.2022

Distorted Face is a small Script based on ThreeJS to play and distort an image based on the mouse position in the underlying grid and relaxation of the pixels.

29.07.2021

Just a little After Hour Snippet Experiment with CSS Animations to get the Wiggle Wiggle out there!

14.01.2021

This example is about the word Future (未来), which consists of the two characters 未 and 来. Individually, the characters mean “not yet”, “come”, “next”, as well as “cause”.